I guess what I'm trying to say is even if it may seem like we don't care about the game and our supporters, we do, and we're doing our best to bring everyone a great horror game experience. There's still quite a bit to do, and it can be hard for us to keep the updates coming, as it can easily make the readers feel like there's no progress being made, since we'll pretty much be doing these few things until release: testing, debugging, and refining content that is not available to public yet (along with console development). We've already mentioned that the game is close to being finished, and that the main content for the game is finished, but in game development, this is just part of the final milestones. Visage lists a number of horror influences. It's been quite a while since our last news. A new horror game has taken to Kickstarter and early footage of it is reminiscent of Kojima and del Toro's aborted P.T. I hope you had a great time during the holidays! Happy New Year to all of you wonderful people! Praise for the game was directed at its art design and story, though the gameplay mechanics, particularly the combat, drew criticism for being too bland and clunky.AFAIK this is the latest update we have (6th of January): Mundaun was fairly well-received by critics, exemplified by its solid PlayStation 4 Metascore of 75. The game is often tagged as a first-person shooter, though much of the 7-hour runtime is spent solving puzzles and exploring the unsettling town that, surprisingly, is based on a real town in Switzerland of the same name. However, it soon becomes clear that something far more sinister has taken place, and players must investigate what has happened, leading to some shocking discoveries. The game begins with the protagonist visiting his grandfather's barn, which he was told had burned down, killing his elderly relative. Mundaun was developed by Hidden Fields and immediately turned heads with its unique art style.
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